I want to say that the right way to do this is to give mods everything necessary to hook up an input device. You guys almost certainly don't have the...
There is actually a use case for this: people that just want to spectate. I do this occasionally in Spring when I just want something to watch next...
It's deeper than potential fields versus A* or seeing working examples. For example, they're mentioning artificial neural networks, but what if I got...
Even more interesting would be a mod that lets you work with, not just the current timeline, but the timeline tree that results from you going back...
An RTS engine with a good API is an ideal platform for an AI researcher working on multi-agent planning, particularly multi-agent motion planning,...
I think that you want at least some branding in there anyway, otherwise it'll just end up sounding corny and out of place. I'll put in another vote...
I still think there's a niche somewhere for a bridged half-RTS half-simulation-FPS multiplayer game. PC users play an RTS on their computers with...
A few thoughts on this. Probably all been said before, but I feel like getting them out of my brain. First, colors are only used for distinguishing...
The biggest thing, I think, is the ability to quickly give orders to your factories without going back to your base. Another important thing is to be...
How about automated upgrades with a "metal tax" slider? If you've got way more metal than you need, grab the metal tax slider and drag it all the way...
I don't think that the "cell" idea will work too well unless it's deeply hidden from the user. The algorithm is clean and I suspect that it produces...
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