doesnt sound like a simple double or float problem with these small ranges. However, the server runs at 10 ticks per second, and 1/10 cant be...
I thought it was apparent that the talk is about team-army mode and rushing with multiple comms (more than the defender has in that base). It was...
sure, its about whats most likely to happen. And to me its a strat that has low risk to do anything bad for you, while hurting the opponent -...
So which points you dont agree with, and why are they invalid in your opinion? That way we could finally bring up arguments instead of going round...
They have their place, but I believe its about using them when bots would do the same jobs more efficient.
well, the rushing comms will kill a good part of your infrastructure, then blow up your comm which means less generated resources aswell, and then go...
The question is simply, how easy/hard it will be to reinforce between planets. If you have, say a clanwar on 3 planets - every planet has a few...
I`d like a bit more than pings. Particulary the thing about spherical worlds and rotating camera often makes it hard to orientate, I think there has...
Nukes blowing up other nukes just would mean a little bit of micro to time it so it wont happen. AFAIK the commander is far to slow to make it out of...
But that pretty much means the cost of a T2 bot factory aint worth it, if t1 will do the same.
In the games I played I seen a fair share of Levelers and some Arti-Vehicles (which probably suck since Pelters outrange them). What I dint see in...
I dint find anything regarding servers so ill ask here. Will it be possible to host your own servers at all? If not, whos gonna pay for the official...
Games sell the most upon their release, if its in a bad shape and people are quick to leave then the game will have a bad taint forever. Also this...
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