So why not make t2 air units cost more or make them weaker or buff t1 AA? The cost of the factory is only one factor, why is it the one that needs...
Maybe replace the Vanguard's flamethrowers with torpedoes & t1 style AA & make it amphibious.
I fine with T2 air factories being low cost to build but they should be the least energy efficient, paying for that savings with a greater need for...
I played a game last night where one of my flack cannons took out ~200 aircraft in 3 shoots. This happened not because flack is OP but because of...
The first thing I though of when I read the topic of this thread was the idea of bots being able to "hide" in areas with a lot of trees.
My vote goes toward making in a beam that is easier to target, but requires a short charge up before firing.
I would argue that they payed $500 for the custom commander, the difference between $1000 tier & $500 tier. Seeing as they got the stuff in the $500...
I see experimentals & shields being OP as a moot point due to the fact that you can toss an asteroid at a planet and wipe it clean. On the topic of...
Remember Sorian works on all kinds of AI not just the AI personalities that control the opposing armies. Unit pathfinding with flow field is a good...
King to king, players can only control their commander. All other units & buildings are controlled by (an easy) AI. Movement & build speeds for...
What if t1 radar gave more information and alerted the player of threats it sees?
Submersible t1 air factory & floating t2 air factory. We may need them on water planets. Maybe even some kind of submersible amphibious vehicle...
I would love to see the AI pull that off. :D
What if you could build them anywhere on a metal planet but the ones not built on metal nodes required a high fluctuating energy cost to run? Maybe...
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