Can you upload a log file from a failed run? The log files are written out to: c:\Users\<you>\AppData\Local\Uber Entertainment\Planetary...
Should be fixed with the latest build. Thanks for the easy repro!
We are currently only using SDL on Linux, and only as of this past week. Prior to this, all of our window and input handling was custom in-house...
The amazing thing about the networking code is not how well it works, but that it works at all. I should know, given that I wrote most of it. While...
We will be improving the network usage. There are several low hanging fruit we could pluck and there are several more complicated things we could...
With the Windows build, we link in the Steam libs but don't make any calls into it unless it is the Steam distribution. This means that our build...
Valve has 64 bit client library support in the works. I got a preview drop of the library, but it didn't work with the public steam client that was...
It was something like 7 years ago that I worked on the SupCom networking code (which just got reused in FA without much more work) and I no longer...
The build machine wipes the build directory clean in order to make sure cruft from old builds doesn't stick around. Which means that the papa files...
word that. By the way, I just tested dropping the 12.04 version of libstdc++.so.6 from the .deb in my Steam download directory and it was able to...
For download, the server caps the amount of data it sends to any one client at 4mb/sec. The bandwidth cap is so high at the moment because we...
I'm not sure what the ramifications of -static-libstdc++ or even a full -static would be. I was under the impression that some machine/kernel...
There are two issues here, one has been fixed and I have a potential fix for the other. 1 - I accidentally added a dependency on libboost_regex-mt...
Yup. There was a bit of miscommunication between Garat and myself. I fixed the libboost_regex dependency and he though I fixed everything. I'm...
I absolutely agree that the joining game flow sucks. It should be a lot faster, as much as possible should happen while you are still in the lobby,...
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