Lets be hones everything which performs some actions and is not considered passive (f.e. storages could be considered passive, walls) should consume...
Getting rid of storage would work if resources consumption would be constant and it isn't. However in my opinion infinite storage is worth...
I think it's a good idea: energy consuption on movement and even higher consuption on attack. The purpose i see in it is to improve role of energy...
Could be implemented as shields or building with shield which would consume energy when active but the main cost in bunker concept would be that...
How about introducing bunkers which could be used for commander lategame protection?
I think as long there is assurance there is only one commander per player it allows players to make all-ins (f.e. with bombers) to destroy it despite...
Enemy also should be able to launch nuke into a teleporter that explodes right on the other side - it would introduce tense feeling every time you...
I would like to see bots/tanks choice depending on terrain player is dealing with like in case of naval units (partially air too). This could be...
If bots are suposed to play role of infantry then I would see flamethrower (plasma torch) tank as a direct counter to dense bot squads (T1 at least),...
I also support idea of reducing granularity of structures/units in PA. Main reasons are: - Tactics are right now more like "i will destroy bunch of...
Were there considered different terrain types (forrests, mud, quicksands, shallow water, other difficult terrain types) in sense of different...
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