1. They would not. All they'd have to do is make a game, name it "Game XYZ - No Air", and play. No mods required. 2. They'd have to learn the game...
My biggest gripe with research is still the fact that it is usually an irregular factor. In most games you are not constantly active in your research...
No, good game design is synonymous with creating as much fun for your players as possible. You don't go around killing the fun of people because you...
Doing it that StarCraft/C&C way with tech buildings would be impossible at this scale. You would either end up with people wasting resources building...
And you think that by removing options like no-rush timers and unit block lists this is gonna go away? You think that people won't still make those...
Thnx for the video. In my opinion it does look way better already with just 2x range. Even though at 2x range they still need to get within like 200...
Simple. More teammates = less pressure. If you are only 1/5th of your team, and you screw up for 20%, it's only 4% of the total. Basically you're...
I don't know about other people, but for me the biggests hurdles are: 1) Lack of training. Even after I went out of my way to learn the basics of...
Compared to real life even Supreme Commander is a pretty short-ranged affair. Real-life main-battle tanks have maximum ranges around 5-6km, mobile...
This is simply not true. Just because a unit has a purpose doesn't mean that it cannot be banned without breaking everything. Especially if there are...
You are drawing very wrong conclusions here. Yes the game is focused on multiplayer, but since there will be AI, that does not necessitate people...
After seeing the kickstarter trailer/pitch I was half exited and half worried/skeptical. I liked the idea of expanding upon TA and going a bit insane...
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