I thought this had been fixed a while ago, but when I ordered a Bluehawk to attack an unsupported Anchor on a Size 250 planet, it ran in and got...
Here's a video of me winning a galactic war game on highest difficulty - without doing a single thing: [MEDIA] I used a General Commander with basic...
Seems like the best option is to keep a PiP view of the system, and if a bunch of enemy orbital-to-ground units launch toward your planet, you need...
One other thing I saw - when one AI was fighting another, the attacker had a force large enough to do significant damage to the enemy base, but...
If it is added, it should either be available to any T2 builders, or unlocked with the Artillery tech. The goal should be adding more ways to unlock...
Seems it was one of my mods. I disabled Enhanced System Preview, No Blackscreens, Show Secondary Colors, and Settings Manager and the problem went...
With the new patch, whenever I start a game (after everything is preloaded), I see a Generating Planets overlay in front of the system, and cannot...
Anyone else getting a bug where after the system appears, you get a Generating Planets overlay that prevents you from selecting a spawn and sticks...
I wonder how aircraft would handle a planet like that.
I suppose one viable strategy might be to send a single orbital fabber to each of the other metal planets and build a teleporter while amassing a ton...
Huh. Seems they are both amphibious. In my playtest though, the naval units still died too quickly for the combat fabbers to make a difference.
The devs seem to want naval to have a "slow but powerful" theme, which poses a problem on large maps, where it can take a long time for your fleet to...
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