The reasoning behind a separate "layer" was simply trying to find a way to make it easily usable by the player. In this context I mean layer in the...
That's a pretty dismissive response. I see no reference to a mechanism to treat prefabs as a continuing order that can be maintained repaired built...
The reason I group them together is that they are conceptually and most likely (in implementation) graphically similar. Ultimately how well they work...
I would like to suggest an extension to the possibly of ferrying and its ilk. I always really appreciated the macro strategy options available in...
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