Very good post, OP. A thread I started a month or so ago, but which was not nearly as thorough, covered basically the same points; even suggested the...
This is why people keep getting hung up on space battles, I think. Any kind of orbital combat is, by definition, a space battle, even if it's just a...
They should do it like this... Could probably be achieved by drawing a line from lathe to building and passing a flowing goo texture over it...
I actually had the same thought a while back. As you say, no gameplay impact and low priority, but a cool way of conveying your army's corrosive...
For legal reasons, Uber probably won't use the design (although I'd be totally for it, of course), but any modder who wants to mod it in can knock...
Unfortunately I intentionally avoided adding movey bits, sorry. But that glowey bit around the center flickers a little! That's cool, right :D ?
I did a little redesign of the T1 p-gen, as the look of the current one just kind of bugs me. It looks too much like a storage facility or supply...
I would like to see giant craters carved out by commander explosions. That way we're basically guaranteed to see some planet deformation every match,...
Was playing some C&C the other day, thought of PA, and this came to mind. A little concept for a tiberium wasteland biome. Damages units that pass...
All orbital units are very easily destroyed by ground-based anti-satellite weapons. One missile silo can one-shot any orbital unit flying overhead,...
Re: The Commander Should Explode More Violently and Bigger.. While there would probably be balance issues with this, I'd like to see the comm...
The "Rods from God" concept has been around since the 1950's, developed by Jerry Pournelle to get around the prohibition space-based nuclear weapons....
This thread is basically my pitch for what units we could potentially see in the orbital theater, as well as a repository for my drawings of such...
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