Yeah...was playing one game where I messed up pretty well but managed to run my comm and a few engineers away to the little mountain area. Was able...
Uber, just wanted to say thanks for doing an awesome job on this whole project so far!
Watching some live streaming...awesome job to everyone at Uber! Looks amazing at alpha level. Looking forward to finding some bugs :D
Well, artillery defense structures may not make it into the game, but would be a fun thing to mod in later if not.
Could just be tied into the abilities of a metal planet...something that takes a lot to power up but can be used to destroy a star or two
And even if it doesn't stop every incoming shell, then it is still only mitigating damage, not blocking all damage outright. Not saying there...
All I'm saying is that I hope the balance is good on the artillery, and that there are a lot of ways that could be accomplished. Long build time,...
I'm looking forward to seeing what kinds of units end up making it into the orbital gameplay...also to see how scouting other planets will go. Probes...
I definitely hope Howard and the Uber team take their vision and run with it. I'm sure they will and that it will be awesome. That being said, if...
Done! Excited for alpha i7-2700k nVidia 560Ti 8GB RAM
I like turtling as well. I don't do it every time, but I enjoy it. At the least, I like having a good set of defenses to keep the base somewhat safe...
You know, when I played TA, I didn't mind not having any counter to artillery. I feel like the game was very well balanced, that it took a lot of...
Fair enough point. What other mechanics might you suggest to provide anti-artillery capability?
I think it would be awesome to be able to put an asteroid on a non-collision orbit with lots of guns on it...
I think having a hot key to flash health bars up is a great idea. Maybe simplify the OP idea to not having lots of levels of damage and bits, but if...
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