It took me up to the beta stage to realize that the units in the game were not placeholders for more advanced designs. Mavor himself did mistake T2...
No reclaim is why I'm not playing the game anymore. Attacking foolishly is never punished, it's bad.
Ah yes. As extended mode is the new preferred way of doing things, I'm not even trying to make direct mode working :)
I'm developping on DK2 in OGL. Not a problem. Not true in the case of PA. As long as you have the feeling that it's the world that is moving and...
That's so unreadable and disturbing! (or it look just like it should).
But you don't see how many are in them.
Are they in PA?
A chat system is trivial to implement. And I really think it's a top priority. Sure, PA still need a lot of work on many things. But if nobody is...
There is no button to close the in-lobby chat or the in-game chat, or the RSS feed on the right side.
I find the way Uber is hiding behind that concept a little too much. ie. We don't have multi-transport dropshits (with teleporters like supcom2)...
If launching the PA interface was a pleasant thing (ie. by being able to talk to people having the same passion than me), PA would probably still be...
After a project is complete, getting rid of some people is a normal process. Usually, you hire people for a certain period of time, and re-conduct...
You don't improve if nobody tell you what is wrong. It's not meant to be fun, but it's necessary. The fact that people does it means that they care...
Either way Supcom need all clients to have the exact same sim. That's a lot more difficult than what PA has to do. Also, multithreading was not a big...
The engine already knows about it. You can simplify it and assume everything is a perfect sphere, and it's just a two basic math operations involving...
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