You have a fair point. Do you think making them mobile would be a viable alternative?
Prefab bases seem unnecessary to me. IMO building structures in orbit (at significantly higher cost!) and dropping them to the planet's surface seems...
I'm not sure what the QA process is like at Uber (or even specifically for the beta release), but simultaneously integrating/releasing huge new...
I'm clearly late to the party, but I'd be more than happy to assist with triaging and clarifying bugs if you would find that useful. I run the game...
If it were survivable (and I'd hope it would be), I'd see it more as a way of leveling the playing field late game. One would hopefully have plenty...
Sure, id be happy with an asteroid. I just want the idea!
Antinukes are pretty effective from what I've seen. I think you need to scout the nuke before they will fire, so that could be one thing. Setting up...
that's actually an interesting idea. it's kind of like the 'nuclear option', but at the system level. if such a thing were possible, i hope it would...
It would be wonderful if such a system would allow for credible invasions from orbital forces. Perhaps the ability to tow stations from orbit to...
Damage and rate of fire aren't everything. well used ships are devastating against coastal bases without significant t2 defenses, as they are mobile,...
If you're really bent on trying it out without steam, you can try to run the steam-installed PA binary directly from the operating system. It works,...
I've really enjoyed the few good naval games I've played. What could be better than pummeling an enemy's unhardened backfield from offshore? Very few...
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