No, this game, TA and SupCom are based on fun and gameplay, any realistic concern coming dead last. (Go play Wargame: Red Dragon if you want realism,...
Platform boats sound great, especially if you can chain them together to make a temporary bridge. Chaining 20 of them would kind of feel lame though,...
Haven't read your alledged giant post on the topic, but you seem to contradict yourself. You say both "there must be manual control if the RTS is to...
Be aware that having both deformable terrain and units with real acceleration speeds and turning radius turned out to be a nightmare for pathfinding...
Let's see... this is kind of a hot issue :P . In custom TA maps with forest plus wreckage, (go explore TAUniverse.com and be amazed by the awesome...
Disclaimer: I'm not a SupCom modder, though I've followed the TA, Spring RTS Engine and SupCom modding communities from their inception. I've dabbled...
Several of you mentioned forest: my main idea is basically to reproduce the effect of infantry hiding in ambush in a forest or in city buildings to...
Thanks for this awesome and very well-documented post GoogleFrog. Truth is, while all the Spring RTS engine games like Zero-K are a bit clumsy in...
As others have pointed out Dgun required energy. Well actually Supreme Commander made commanders/ACUs much more interesting than in TA. TA commander...
I fully support the idea of water transports (ships, and especially submarines for the ultimate surprise beach landing), at least as a modding...
Something that both TA and SupCom lacked is any real effect of solid ground terrains on units, besides blocking them with mountains. (We already all...
Strategic zoom was and is an incredible feature of SupCom. It made its way into other games like R.U.S.E., which is worth looking at for inspiration...
Here are some things that I'd love PA's modding environment to include: - User-made single-player campaigns. Just give us a good way of scripting...
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