The deathball becomes less of an issue when the map holds greater importance and the ability to deal with massed units is effective. In Company of...
I am all for Engineering Towers, it prevents me from having to micro manage a ton of engineers inside my base to prevent traffic jams that block my...
Re: HP to DPS Ratio To be honest, I found that the units in supcom and FA were fairly durable, with low unit counts you resulted in battles that had...
Given that you could always use air units to just destroy a pylon supporting the energy wall, there is no need for a special unit to disable the wall...
As a possibility, they can be used as a type of wall segment system. Instead of having to fill in every single spot between A and B will wall pieces,...
Mainly what causes Commanders to become less viable in the late game is that units are produced in such numbers that in order for the commander to...
I am looking more at future application and development of the Kuratas. Right now just to get the project fully off the ground they need a lot of...
My personal beef with Supcom 2 was that it was not really Supcom at all and did not really stick to its lineage. Yes the economy system in Supcom 1...
The Bigdog is not very applicable to the military, it is more a design that is working around using the full body motion as an alternate source of...
Both, technically. As Enryuu is designed for industrial work, while Kuratas can continue down the path of becoming something similar to the Patrol...
And the Mechwarrior Universe is still "the future!" and when you consider that the mechs tonnage and weapon systems in that universe make them...
I would like to point out something: In both TA and Supcom the Nuclear Fusion Reactors (which in supcom were T3 power plants) were bigger then the...
I believe the type of gunship that was mostly being talked about was helicopter gunships, like the modern day Apache in the US arsenal. Helicopter...
I believe an ammo system so that the gunships need to return to a base structure to reload would be better. Even with an "overheating" system all it...
When I played Supcom (which I mainly played for the campaign so I can blow stuff up with T3 tech mind you) I always built energy storage for 2...
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