Wow. What a nice build. I haven't really played in a while. But this build is just awesome. Performance is great, it looks great. Feels so much more...
I understand your over all point, thepilot. I think that the competitive players can and should be testing the balancing. But I disagree with that a...
For gameplay reasons I would also tend more to the "fake" orbital behavior. A brief idea that I came up with would be that you could have 2 different...
I think it is very difficult to get this right for everybody because there have to be compromises. For example: A geostationary satellite would orbit...
I was one of the first guys who got it and I was very lucky because I got it for half the price just one day after release. A customer had turned it...
WOW ... that's exactly what I had in mind for the final planeteditor. Espacially the slider or selection options for how the landmasses are created...
sorry double post
I had the same idea. For planetary view you could have a spherical minimap that shows the exact opposite side of the planet. and for systemic or...
doing it via a swirl-slider would of course be the best solution.
1. March unto Death 2. Ambush in the Passage
I'm also a big fan of the swirly look of the game visualization. Hopefully they make in to the game. I'm no programmer but mathematically it should...
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