@snierke: that's a high priority for me, too. I'd love to know how close I need to place my artillery to engage a target. :)
[IMG]
There are going to be so many bug reports from new players. It's going to take an all-hands effort just to keep the dupes from killing us all! I've...
LOL. OK, I tried some flash and HTML 5 games, but I couldn't get them to load. What kind of a web browser is this? It's one that passed the...
Mind = blown. So I wouldn't have to explicitly distribute my mod? it would just auto-update every time someone played online? WOW. I can see a...
Yay pathing improvements! Nice not to have to keep a corner of my eye watching the grunts all the time...
I bet the Commander could execute a bitchin' pop & lock, moonwalk 180 to put up a Metal Extractor behind him. If he really wanted to. With the...
Or, try this: http://laptopvideo2go.com/ It's a site that produces new .inf files for graphics drivers, which means they'll work on any Nvidia card,...
Oooo that sounds even better than what I was doing! OK, fighter patrols queued from the factory it is! :)
I like to put massed quantities of AA turrets around my base in concentric rings. Just set a big long string of shift-orders for a construction...
REFRESH REFRESH REFRESH REFRESH REFRESH REFRESH REFRESH REFRESH REFRESH REFRESH REFRESH REFRESH REFRESH REFRESH REFRESH REFRESH REFRESH REFRESH...
Yay PAX! I take my whole company there every year. I'd love to see a Uber PAX Party. I've always wanted to meet Mavor. :)
Hilarious, and good job making the video. :) Check out bug reports FS#406 and FS#235.
Aw, the units sinking into the ground was my favorite bug. :) :lol:
@garat: Yes please, the ability to turn off the window constraint locking will be critical: I run a four monitor, three PC rig (using Synergy), and...
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