I know :D Also allowing people to hop in and out ensures that you don't have to dedicate X of your life in order to enjoy the game. Hop in, play...
RTS games have often lagged behind things like first person shooters in one aspect... The annoyance of not being able to hop right into the middle of...
@liquius Don't get me wrong, I like PA's original idea. I just think it could be better. Part of what the deal was to help give people the RTS they...
@liquius I did post this on the other thread. And I don't think your point stands, because optimal (cost to benefit) will remain what is stock. The...
@liquius I actually referenced that thread in my opening post... obviously you didn't read through what made this suggestion different. No offense...
@jurgenvonjurgensen That may be true, but these forums are for pitching ideas. And the earlier a likable idea is being thought about, the easier it...
Although doing it as mods brings the question of "can team matches dynamically download any mods the host is using"?
Pre-created user units has several advantages over in-game modular units... 1. You can take time on your design, and it doesn't matter. 2. It adds...
Short version for TL;DR people: A unit-builder system (note: units do NOT get designed in the middle of combat). 1. Pre-build system like map-making...
Making a new thread so can get a vote going on this version of the idea. (Specifically for pre-built modular units.)
Short version for TL;DR people: Yes. Modular System. 1. Pre-build system like map-making instead of ingame. Units load with game. 2. Kerbal Space /...
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