True, I just checked. I think it was actually Total Annihilation that had it the way I described it. That was actually Vanilla Supreme Commander's...
From the articles: And to my modding knowledge of the engine (which is admittedly rather superficial), unit selection is never synchronized. As the...
Friendly Fire all the way. Unless it's bad for gameplay, then reduce it gradually ;) (similar to SupCom). Griefers, Cheaters and other types of...
Selecting a unit does not cause a delay. Only actual commands are delayed.
Only if you had radar coverage on it, if I remember correctly. That was a problem, yeah. But I'm sure PA's Fog of War will be far better and not give...
No, OrangeKnight is right. The lag you are talking about is the net_lag value of the Supreme Commander engine. It was 500ms in Supreme Commander and...
Units in Supreme Commander 2 do not clip through each other, not even in confined spaces. For that to happen you need rather special circumstances...
Why would robots develop anything visual at all, they don't need it ;).
You can't hotlink from funnyjunk :Þ Nor should you ever visit the site in the first place.
Oh my, this looks really awesome :)
Yes, he did talk about it, back in the garage days. And later on, I made posts [1][2][3] and threads about it on the GPG forum as well, though the...
You mean the wreckage that is left behind? Well, I was talking about the debris, smithereens, that are flying around when an asset is destroyed in...
Homeworld had a "zoom in zoom out" sound (i.e. a sound playing when switching to the strategic view and back). I didn't find it particularly...
I am expecting PA to have an... "inverted spotlight" as a global light for each body/planet, for gameplay reasons. I think having one half of the...
All this music already gets me pumped up to play PA 8-)
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