neutrino is saying that there won't be unit scripts in the style of SC/FA, NOT that there won't be scripting full stop.
I was going over the .js that's used to drive some interface elements. jQuery libraries are included, which is nice. Is it possible to get a brief...
Orders still need to exist independently to units, though. It's probably a better idea to start smaller, and develop a framework that will manage...
It would be nice to have a way to collaborate. My guess is initial documentation will be sparse (hooray if it is not, though). Even if the modding...
The issue is threefold: 1. Heavily defensive plays cause very little player interaction. 2. If neither player can break the other's defence the game...
How are you going to integrate the Uberlab with Steam? Doesn't Steam require you to sell paid DLC through them? Are you intending to use the Steam...
Re: Dust and Footprints I don't know how the above post managed to sound so incredibly passive aggressive, when all that needed be be asked was...
Counterpoint: Robots slaughtering each other to the last with plenty of explosions is actually entertaining and visually stimulating. I don't...
What you're doing with the mod-ability of PA is really awesome. Are you looking to have any of the interface modding possible during alpha? Even if...
I really liked the pathing in SupCom2, but after going back to check it out again, all the things I loved about it don't seem to work anymore......
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