I don't have any personal preference, but I think for the sake of clarity you stick with the in-game names to prevent confusion. Not everyone who...
Except its not up-to-date. It seems to be several versions behind, actually. I'd been trying to use the database to update the wiki since its easier...
A lot of the database has been out of date for a while. Could you please update? I've tried using the unit viewer mod but I can't seem to get it to...
We already have "naval defense tower" in the form of torpedo launchers (which can be built by the commander and fab ships), and submarines. It's just...
I can already picture what T2 scout planes would look like, probably something along the lines of an E-3 sentry with a large radar dish on the back....
I think the devs said they weren't crazy about how gunships are normally implemented, but were open to the idea for later. When I hear "gunship", I...
Sooner or later, navy at the very least needs better AA. Frigates dying to T1 bombers is going to be a big problem, especially since they're your...
The main idea behind this thread is to suggest new units to round out the PA experience. Adding new units is something Uber said they'd do once...
I imagine once all the OS support stuff is finished the first new units we'll likely see is orbital, since that's an important part of the game that...
If it helps, I have the energy consumption of each individual fabber written down (click on each unit for their stats), but you're still going to...
It's still dependent on a lot of variables. Not only is it dependent on the energy consumption of an individual fabber and how long it takes to build...
Are sea structures supposed to be partially submerged now? Or was I just building only in shallow water all this time?
Re: Tech upgrades and Adjacency_bonus For many units it is. For stuctures though its simply "More powerful, but more expensive". Having only two...
All subs are still "feature incomplete". I assume we'll be told when they're finally usable.
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