Perhaps I'm boring, but I would like to see more planet types shown. I certainly want to see planets with hills that units can actually walk up - and...
Note. I did not read every post. My two cents. I would like to get back to the different sized metal points like in TA, perhaps each start position...
On the moon thing, what might also be nice is eliptical orbits, so perhaps you can only use Moon based Artillary / Unit Cannon for shorter times,...
Hey mrknowie, I like this idea a lot! You can put all your support infrastructure on the dark side, so, safe from strategic missiles maybe, but...
Hey Mike, yes my idea is that the rotation of the planet would affect things like solar collectors. Due to the day / night cycle, so speeding up /...
So, was thinking a little about planet rotation periods. I was thinking that this should be quick enough, that it has real impact in games, so on the...
Born in the UK, living in Austin, TX. Weather = Sunshine nearly every day :D Slim
Agree on the spinning rust. Get yourself a SSD :) . My laptop is super fast with that one change. Shame my work insists on fully encrypted disks to...
Of course, airless moons and asteroids cannot have over the horizon radar, as there is not atmosphere. I guess I would like it semi-realistic, but...
On the Radar Jammer, I would like to see two modes. 1. Hide units within a certain radius 2. Fake units within a certain radius We could do this...
I agree that of late performance gains are fewer on a per-core basis. However, I think games are on the cusp of true multi-threading support. PA is...
Also, radar requires accurate timing on those radar returns to determine distance. If there was an indeterminate number of ionosphere bounces, with...
There does appear to be some console haters out there! I understand, I used to be one, until I got off the treadmill of yearly hardware updates. With...
that would take us to the Epic Games engine (unreal) where the universe was a solid and brushes subtracted from it (to make rooms / corridors etc.)...
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