Well, Uber is writing lore, more for flavour than anything else really. But that's not the point. Its still a obviously just a guy in a wheelchair,...
I wouldn't say its disrespectful, but it does seem a bit obvious, the same idea could probably be done with tad more subtlety. And we have to...
Even if Mercury doesn't look like that, a biome with those kind of colours could be pretty cool looking, especially when viewed as a closely orbiting...
That rule has been broken about a million times by now, don't worry about it.
I don't know, Maya is the industry standard for a reason :D (not that it matters cause Autodesk owns all of them anyway)
I use Maya sorry, I've only used Blender enough to be a teaching assistant on a short course once, which means I learnt how to fix all of the common...
Exactly this. having a counter to everything is not balance.
isn't orient north in the game by default? You press 'N' and it turns the camera so that the top faces north
As much as I think nukes are an important part of the game and don't need an off switch... There is no reason not to implement it, and if I...
Nah, I like living in New Zealand :) Besides, I'd make a terrible test ninja, I cant code for crap.
Thanks guys :) I suppose I could, though I'm not confident people really need a guide, the most important thing I did was to go into PA and take a...
Heres my interpretation of what a T1 Orbital factory would look like. Arms in building position: [IMG] Rear view: [IMG] Arms and lathes in idle...
Yeah its looked like that for a while, but you only get to see it if theres no lag, otherwise the smaller planet just disappears.
Fair enough. I think I'll just wrap this one up soon and work on something new. I didnt really do any concepts for this because I was just...
I made a few changes, Turrets are now inset so it looks like they are part of the ship as opposed to just stapled on the top, and the sensors on the...
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