Could you explain with a system which is easier to understand? And you can choose your own hotkeys(see the match argument) but I'll look into only...
Hmm, could be. But that should also mean that when the the sandbox mode is used, the right commander should be selected without this mod. Is that the...
Wait, why wouldn't it work with the Instant Sandbox mod? Anyway, the mod is available on Github
But that sound does also play when another commander fires the ubercannon, so we can't use that.
So I just updated tauntMod with a better way to add taunts. First of all you should now create a TauntPack new TauntPack("Name"); After that you can...
Actually, I'm working on that right now :p Gimmie a few days(?) EDIT:
So I renamed it to Favorite Commander, since to color part was buggy and didn't really work. It is also in the PAMM atm
Why would it be incompatible with the AoE taunts?
That's correct, it isn't merged yet, I can't add it myself unfortunately I could, but favColor doesn't work for me, so when I created the favorite...
This mods automaticly sets your commander to the one you selected in the armory. It also sets your color to the one you selected in the...
Hey somone used my mod, awesome :D. But if I'm correct you use the settings from TauntMod(which uses SettingsManager) but you didn't add...
It does still play a sound when "1" is said in the chat, do I need to remove that? It won't change it because it's from another player but it does...
The next version(which is waiting for a merge) will only change the number into TauntMod(...) when the number is the whole message. So "1" becomes...
When I've added a mod to the PAMM, is there an easy way to update that mod or do I still need to push it and wait for approval?
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