I think there's a lot of common ground here; both of you want to add units, and I think both of your sets of unit ideas would work together. The...
I posted this long before GW was released, and at the time I don't remember any fresh threads that were primarily concerned with this issue. More...
One way to push the 'suicide units' concept in the orbital war is to see it as something of a missile war. We've heard that there will be different...
They can coexist. Firstly, there seems to me to be a big enough niche for a factory that sat in the orbital layer of a planet. It would be more...
Factories that sit in orbit are perhaps different enough from their static, land based counterparts to make them work alongside them? Paying extra...
Appears to have gone for me.
Same issue here, group of friends and none of us can create a game that's visible.
I like the idea of a per-unit cost for a Teleporter. It could be set pretty high too, without making the Teleporter useless. I also think most of...
But how do we fight over those asteroids? Making them so plentiful as to not be worth fighting over isn't a perfect solution. And if they hold...
There's a definite gap in gameplay when it comes to invasion, an issue that can't be solved with the current spread of units and mechanics, at least...
One of the main arguments against implementing transports and movable/orbiting factories is that an asteroid with a unit cannon will do the job well...
It seems to me like the best compromise is to make these endgame units primarily support focussed, like others have said. When you have resources in...
Ah, I've been through a fair few threads, but if I didn't put enough of a new spin on it to justify a new thread then that's fair enough.
This idea might simply be jumping the gun on something already being thought about, because we know the Astreus is going to change at some point, but...
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