^there is no difference, how about I word it like that: "my opponent is attacking me with FD, i better build nexus and pylons" "my opponent went...
There are a lot of ways to achieve desired units interactions. Basing it on scripted unit behaviour is problemtaic, f.e scripted behaviour would need...
Well I might be missing something, but if those are automated doesn't it kinda defeat the purpose? I mean yeah, it probably looks cooler, but if both...
I think you might be reading too much into garat's statement. I interpeted it as saying that projectile dodging will be in the game and it will have...
@pluisjen you make a lot of assumptions about how the game is going to play out. We don't even know if a standard 1v1 match will involve multiple...
Ummm.... so if you use a build order you can't respond to what opponent is doing? Build orders are about optimizing resource allocation, not about...
I don't understand why people are freaking out about build orders. They are a natural outcome of the fact that RTS games generally include some sort...
I don't see why the game needs to hide information about player record. It serves an informative function about player progress and improvement. The...
^ya know, symmetrical maps doesn't mean that they are no longer random. What OP is asking for is option to mirror random maps, not to introduce a...
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