Yes, I've played BF3, BF4, other games that do similar things, etc. I agree that it is needed; the ability to eg put markers/pings on the ground and...
You already need to keep track of and do a lot of things quickly to play well. Having to *also* muck around with pre-defined radio signals and such...
I don't see a reason why VoIP would have to run in-server. Aside from a tiny bit of integration to control presence etc, a VoIP room could be...
Crossing my fingers :)
The fact that metal cannot be created other than by metal spots (contrary to supcom/TA where you could, albeit inefficiently, produce metal/mass...
Clopse, I think you are underestimating the problem. It's not about me or any other person being lazy. The point is, if I jump into a random game...
Screen people? Are you speaking from experience? How long does it take you to get a game started? Especially for bigger team games, it already takes...
It seems to me that a big point of having resources is that the lack of them is a key concern. It's not like you can't avoid running out of energy,...
Hi, I know in-game VoIP was briefly addressed on a live stream, pointing out that a lot of people just use TeamSpeak/etc anyway. However, while...
Yes, the assisting I was referring to is the type where a factory will build based on the other factory's queue. In fact, this works pretty much...
The most common pattern for me is to have groups of factories building a certain combination of units. Aside from factories assisting other...
Agreed. Automatically allowing build-on-rubble by automatically reclaiming as necessary would be awesome.
Oh! Well good news then ;) Thanks!
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