*jots this down*
thumbs up on the carrier. what if it could lathe its own fighters?
firing 10 missiles that do 10% the damage each would be infinitely cooler...but it might kill FPS during a huge air raid, or simply just make...
anyone else miss suicidal bombing units ala "Roach"? :D
despite their genres, games can always take ideas from others. just from looking at the screenshot you posted for all of 8 seconds, i surmised that...
this in conjunction with most of the planet having impassable terrain (or terrain that has other disadvantages or whatever) is a nice risk/reward...
this was my thoughts/assumption as well
i think that is a phenomenal idea. there are many times i've given 5 or 6 orders to a fab unit only to realize i had meant to cancel his current...
i realize the implications of economy balance if mexes can be built anywhere on a metal planet, but disallowing such makes a metal planet a novelty...
adding to this, it would be very nice if eventually, there were more detailed colour-coding. yellow for patrol, purple for factory waypoints, that...
indeed. i was thinking something even cheaper and crappier, but i suppose that's getting redundant and their usefulness would be pretty limited.
would be nice if the commander could build this, as iirc they can't build the double turret. it'd be nice to just put a super cheap turret beside...
i wouldn't mind the current range if they were cheaper/faster to produce, but as it is, currently most games i've played whoever gets nukes first is...
from what i've been told, Javascript. I haven't been able to confirm that as of yet but will poke through this forum more. I'm really hoping it is...
i want to ensure i fill out the application as accurately as possible, so i'm wondering what PA's idea of "finished" mods are (i askalso because it's...
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