I'd like to see different colors for orders in the UI sepending on which player gave the orders. for better team coordination
these are all excellent ideas, they allow you to get a lot of the legwork done in what is traditionally a slow micro intensive portion of the game....
First i would like to clarify a few things. Using an assistant AI concept is not intended to be like handing your units over to a general 'ersatz...
yup. It simplifies number crunching and gets my forces murderizing more effectively. if murdering the T2 land defences is what i need,I want it done....
there seems to be some confusion about what i meant when i proposed the topic and a lot of people are getting quite worked up. The concept is that...
i posted this topic because as we all know. AIs are stupid. thick as a yard of lard and have the creativity of a coprolite. but they also are very...
An assistant AI is an AI which can be assigned missions to accomplish certain tasks which the player would like to do but either does not have the...
if the artillery has variable power it could constantly fire but the changing trajectory would mean that the landing times of shells fired constantly...
The thing with interplanetary artillery and similar mass drivers is that if you have variable power cannon you can do all sorts of crazy stuff by...
the threads which touch on these issues are Planetary Assaults and Interstellar Transportation Galactic Gates: A Universal Solution To Major...
in addition to vectorjohn and razorlance's ideas supporting seperate economies is that there should be some way to link economies between planets and...
for me it isn't about automating the macro it's about getting what i want done, done quickly and easily. i would love to be able to select some...
there are several threads floating around about how this interplanetary thing is going to work. the primary questions are. Economy, is the economy...
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