Just like the gun barrels follow the mouse, so too should the factory exits.
- Walkable walls. For forcing the opposing team into artillery. Slow moving, very high HP (though not as much as a normal wall). - Trip-wire...
Apologies if these have been discussed elsewhere (I know some points have been). Just doing a brain dump here. - Mystery planets and a way to...
Sorry, can't talk, too busy annihilating! :D
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