I get the same problem too. Often I have to start an AI game, let it sit for 2 minutes and load everything, which ends up choosing my start location...
More units, yes. More metal invested in units..... oh no. Definitely not.
I definitely agree with you, but this isn't an easy problem to solve; even if we removed all T2 units from the game, there will still be people...
Probably because he felt like doing a vanguard rush, similar to people that sometimes do void ray rushes in Starcraft. Yeah, vanguards are a bit...
First of all, you were playing on a pretty small planet. Rush strategies are far more effective when the distance between your bases are that short....
Almost fine. We're skipping over part where the star goes supernova and destroys everything in the system. :eek:
The video doesn't show T2 imbalance as much as it shows the viability of a massive early rush. Yes, vanguards and shellers are a bit strong and could...
That's intended. The green area is showing you the range of the radar. It makes the whole planet green because you can see the entire planet now.
The opponent could still guess correctly. We would still have the same thing, except that random chance is now involved, which is arguably even...
Well, Uber is working on making units more specialized, so they have similar balance direction in that regard. As far as the more questionable...
Good luck. Most enemy units can one-shot a combat fabber in the time that takes.
Oh, that's weird. You're talking about the patrol command where you hit P and then left-click drag a circle, right? I don't really pay attention...
Except that it's current behavior is exactly what I expect, and exactly what I want. If I area patrol somewhere I want the units space out throughout...
Nukes cost 32400 metal. I just checked in-game. Do not trust PADB! It's often wrong.
Build tons of anchors. Also, send nukes at the spot where you are building a teleporter; when units rush to destroy the teleporter, they will all die...
Separate names with a comma.