Love the idea of non-cost-effective megabots. If your economy is so much better than your opponent that you can pull off a megabot, then you've...
What we need is the ability to move more quantity and diversity of firepower from planet to planet. Doesn't matter if it's a single super unit, or a...
for fun, his planet (black) vs my planet (blue)... Small base with tons of umbrellas and a massive air army. 1) Units don't come out of a...
Just played some buffoon..... I had a vastly superior eco than him, but he was able to lock down his planet with a huge air fleet. I could easily...
Hot key "select all combat units" does not include combat engineers. Seems like a miss to me. What do y'all think, combat engineers seem like...
+1
I think a traditional shield bubble building would be a great addition and add a new layer of interest to the game.
w00t! thanks!
Burn rate indicator. Would be nice if selecting a group of units/buildings would provide energy and mass usage rate.
Rippsblack, just reading my tasklist item, it's a little different from what you suggested. I was suggesting locking the commander by default and...
Rippsblack, I agree with you entirely... I had some posts about exactly this a few months back. Pretty much same response from the community....
I like this idea a lot. Maybe modulate the alpha based on the engineers build rate?
Separate names with a comma.