Good stuff guys. Can't wait to see some new visuals :)
Good stuff :) Looks like you're progressing nicely :)
I think Neutrino said at one point that read the majority (if not all) of the posts. At this point in development it's probably more important to get...
Or, you use the search function.
There was already a discussion on this. It's a shame you didn't search for it. I like the idea of custom colours and even emblems. But emblems might...
I don't have any problem with that information as it doesn't really tell you anything useful. Though K/D could actually be used to make a more...
Neutrino said he's doing the AI. I believe his words were: Do you have any doubts that our AI will be top notch? Or something along those lines.
Great news :)
Re: A new way to implement technology, tech levels, and fact Isn't that the same as a tech tree? Just implemented differently?
Re: A new way to implement technology, tech levels, and fact Just to get it right: you would rather just be able to build everything from the get...
Re: A new way to implement technology, tech levels, and fact Like trophy said, it still comes down to balancing. And the same argument can be made...
I don't know what a rocko is, but I'm assuming it's a unit type that is available early game. So you're saying that it makes sense to have this AI...
I know, and I do not intent to reiterate the whole discussion here. Let's embrace that there are different opinions on the matter. I still don't...
But therein is the beauty, if most people can't be bothered micro'ing a unit, then there is room to win a battle against an overwhelming force,...
So basically you want advanced AI behaviour to be researchable upgrades to specific unit types. Much like attack damage and shields are usually...
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