Turtling rarely helps in this game actually. Just expand like crazy, protect your commander, and attack on multiple fronts. That's the most effective...
If I may use a world war 2 analogy for moment: When the United states joined the war, it had to make hard calls on the amount of resources to apply...
I like the idea of a bunch of players on many planets attempting to CAPTURE a metal planet manned by an enemy team. The metal planet would provide...
Haha, yeah, agreed, free information is no good. I was thinking that it would summarize information from what you already scouted. You would have...
I wanted to start a conversation about the options for summarizing the strategic information from across the solar system. These could include such...
Anyone like the idea of loading up parts of google earth into PA? It would be awesome if you could translate the 3d models into PA and have it...
Re: Topic Index Is there an official topic or thread to discuss the Mini-maps, strategic zoom, strategic icons, and other UI options for summarizing...
Just a quick reply to 2nd this notion. You guys did a great job and I enjoyed this more than any other talk so far. I hope you continue to put up...
I think you nailed it, however the question is: will PA have terrain and planet curvature based vision and radar? Because if they go with Supcom...
I am really curious to hear what Mavor's take on this is; from the guy whom the ultimate super artillery cannon "The Mavor" is named. "The Mavor"...
Very cool! Nice find, I didn't know any game had tried that.
when you clicked on Engineers in Command & Conquer they would have these silly little phrases in a nerdy voice like "I've got the knowledge"....
The issue I suppose is that visual radii are a little artificially small in TA and Supcom to help make it possible to play a stealth game on a small...
Ok, so if you wanted to do an artillery strike, you would have to "paint" the target with aircraft visual or radar confirmation first? That sounds...
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