GOOD LUCK!
Anyone up for a 1v1?
Storage is a late game feature, imo. In a circumstance where your infrastructure is mostly complete, and all attempts at gaining more metal would...
Oh okay. I didn't know because I just come here through alerts and what not.
Where should I see this? Link.
I think a really important point to make about avoiding deathballs is the importance of MEANINGFUL micro. It's important that a unit's usefulness...
EDIT: This sort of thing is expected in beta. The devs have put together this game out of thin air and they're trying to hone in on a finished game...
I don't think this is an error at all. These are people starting games with an AI. The lobby starts, and it blips on the game list before they hit...
Navy seems more efficient than air. The units cost more, but the naval factory builds at a faster rate. On the wiki, it says a bot factory fabs at 12...
EDIT: Double
You have to zoom out to solar system view. Press period to do this quickly. Once you do that, you should see the planets in a menu on the top right,...
Zero is optimal. That means you are using the exact amount you are gaining and you're building as much and as fast as your econ can afford. It's when...
Expand. Then you just expand. Once you expand after expanding, you expand again. Resolve conflicts that follow (meaning keep pumping units) while...
Me too! I can play in the mornings between 11 and 2, and at night after 12.
Will do :)
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