Re: [CRASH-v.49167] EDIT: Derp, got it working now. Just needed to fiddle with settings.
Re: [CRASH-v.49122] Yay, somewhere relevant to post this! Been having a similar issue myself.. And I have three .dmp files and a DxDiag report...
I would post it there, but it would seem that I don't have access to that. I'm probably derping up somewhere, though. Possibly. EDIT: Yeah, there...
Personally, I'd say to install the latest DirectX libraries. That should fix it.
And by slight, I mean the same problem I've been having since I first tried. >.>; Just having this up here for the sake of (probably) having a...
Which is why I suggested only being able to use them for a bit of minor resource extraction. But, to be fair, the idea of making planets has been...
Watching a Youtube video (Oldish, back before the Kickstarter goal was met) of TB interviewing the devs has a mention of 'Oh, there's lava there,...
While the OP may be thinking the kinds of ships and whatnot that are well-known from the various sci-fi movies set in space, there could still be a...
That's pretty much the idea I had, but I don't think I really explained it at all. ^-^; Would also be nice to have something like that for artillery...
I am now imagining a mod where instead of (proper) bullets, the robot armies wage war in the form of a dance-off. As for the not rocket science...
Speaking of having nukes be auto-built.. One thing that I think would be neat is if you could launch nukes without selecting the building.. Having...
Personally, I don't see anything wrong with flinging a bunch of asteroids together to try to make a larger, planet-like body. It would just be a...
I think I've played enough KSP to get the jist of what to do in the situation of 'Oh, hey, a bunch of new things!' ..And no, most of that does not...
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