What a pleasant surprise!
The Zeus dies easily to a handful of fighters and has hardly any range. It's only a danger if you're totally unprepared.
I also have a GTX 970 (2 in SLI) and have incredibly low framerates from Coherent UI (while the game itself runs fine).
I'm having the same issue, except the game crashes to desktop with no error message when I try to reconnect. This is incredibly frustrating, as a...
Increasing typical unit longevity would improve the feel of the game substantially.
This would be awesome. +1
Having orbital units actually orbit--especially with the option for geosynchronous, polar, and all kinds of other orbits--would go a long way towards...
I had this exact problem--game capture in windowed mode causes a flickering black window--but it seemed to fix itself after another OBS update.
Refer to Spring for examples of a good and flexible drag mode. You can drag out a line or, with the right modifiers, even a solid square, then use Z...
Failing that, it would be awesome if AIs were scripts or dynamic libraries with a documented API so we could easily implement our own.
For reference, the correct place to dump stuff like that is $XDG_CACHE_HOME/CoherentUI, or $HOME/.cache/CoherentUI if the environment variable is...
I think we already have friendly fire. I'd love to see shots be capable of directly hitting friendly units too, though perhaps only after we have...
I do want to see a carpet bomber sooner or later.
Alternate gamemodes like KOTH are a good target for mods, I think. What I'd like to see on metal planets is platforms/canyons with ramps that you...
Re: Can we expect this same beautifull rendering in final ga In addition to bumpmaps and tweaked shaders, to achieve that look we'll need much...
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