A variant of the one commander per team: if a team (note: not an alliance of teams) has multiple commanders, they lose the game if any of them die....
Difficult to say but I've felt it's more reliable if you zoom into the orbital layer (green shell) of the destination and issue the move command onto...
not sure that's true for all systems when you account for slingshots and all of that - but I take the point that there would be situations where you...
i like the idea of being able to destroy the halleys before the asteroid is in its final orbit - if you're building a game ender you can afford to...
The page doesn't seem to think I've unlinked, and logging in again with steam doesn't seem to fix the problem.
yeah but of all the game-breaking things, not even spawning at the start... :P
Really wish they'd prioritise fixing the bugs with clicking "start annihilation" when picking your spawn and missing commanders :(
Of course there's no way to cancel the initial steam log in so you have to wait for it to timeout D: (edit: okay apparently escape will do it)
I'm also having trouble logging in through steam (didn't try standalone) after a lot of waiting it told me my steam ticket(?) was invalid and to...
would be pretty cool to have a little toolbar of planetary minimaps so you can keep track of multiple planets at once - maybe with some toggled...
If you want to make a group to represent a wide community, it seems pretty degenerate to compose it primarily of people who are part of a narrower...
seamless zoom really makes a huge difference to the feel of the game, well done don't really like the camera sliding, but if you can turn it...
the new camera is AMAZING really don't like the momentum though, trying to scroll half the planet away accurately and then the planet spins more...
forgive me for not reading 40 pages of suggestions to see if this has been said already: it's obviously not a problem in pa as it is, but in supcom...
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