Now, as anti-Megabot as I've been before, I certainly like the idea of keeping the Commander-equivalent an asset throughout the game in more than a...
Well, you know, they say their primary focus right now is getting it to a playable state, so I would imagine alpha's out sooner rather than later....
I'm of the opinion that "Megabots" or "Experimentals" are pretty much unnecessary. I mean, their purpose is to be big, flashy and showy. You know...
Re: Mega-Bots... FOO-y I always like looking at games through the lens of backstory, if present. I'm sure in this case, it's minimal at best, but...
Re: Mega-Bots... FOO-y Here's another take on the whole Megabot idea that I put forth.
I'm obviously not gonna be seen here, but here's my take on Megabot: something on that scale, its primary purpose is probably psychological warfare,...
However. The question posed by the devs, ignoring the rest of your well-thought-out post, was, in effect: "Is this big enough for you?" EDIT: As for...
I'm mostly in the "don't go there" camp. Secondarily, I'd like to see balance be a focus. Basically, I don't want to see Megabot as a game-ender....
Aaaaand this is why I am not sold on Megabot. I, for one, am infinitely more interested in the interplanetary aspect of PA; i.e., setting up...
I'm not precisely sold on super-size robot. Can't exactly place my misgivings, just not feeling the super-size robot...
Again, I'd figure interplanetary-scale warfare is hard enough, and on that scale, I'd figure your basic bot is bigger than, say, the Monkeylord or...
For those not in the know, the metal maps, one could just plop a metal extractor on any spot on the map and have it run at best (and better than you...
I prefer defining "gimmick" as "feature that's set apart for the sake of making it interesting." For example, TACC's Krogoth, which needed its own...
I'm kinda against the idea of a special place for the biggest mech/tank/what-have-you one can build, especially when the name of the game is...
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