I've been disappointed (not really Uber's fault) to see that the client simply doesn't work on any of my laptops whose graphic drivers are not recent...
I don't know it this proposition isn't already implemented. They probably already use a LOD "distance scaling" with the icon being the lowest LOD....
Download & install the last directx installer FROM MICROSOFT.com as suggested or go to: Control Panel (icons mode) -> Device Manager -> Display...
My personal opinion regarding Icons is that I don't see the point of making a super-duper 3d engine and models if you could run a super fast...
I like all those PA videos, but 45+ minutes games don't deserve 45+minutes videos from just one POV. I've decided not to watch those anymore,...
I think the Orbital should be organized in three layers: 1- Orbit around a planet/moon/asteroid 2- Orbits between a planet and its moons 3-...
A bot that frantically asks every enemy unit if it's named Sarah Connor and kills them anyway. Naked awesome.
That's because there's no means to launch an army of tanks into space yet. Hence suggestions of T2 orbital units that allow to "streamline"...
- Mole : weaponless underground-tunnel digger unit. Tunnel can be used for pathing by bots (at least). - Iron curtain : large wall that also extends...
- Ground bot-transport truck to deliver infantry to the frontline - Thumper: deployable-earth-cracker tank that stuns/slows nearby units -...
That's merely a naming convention. AFAIK the only game which actually used T1-T2-T3 as names in-game is SupCom. Other call it basic-advanced, or use...
Some random ideas for orbital: - nuke built with the orbital launcher - orbital units not able to move into interplanetary space, but locked around...
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