Grenadiers kill turrets (or will once the "charge to minimum range despite being an artillery unit" bug is fixed). They don't fight armies. This is...
This is testable. How about this: we play a game of PA on any ranked map you want other then forge. Rules are these: you lose imeadiately if you...
If you combine that advantage with the ability to fight air bots will obsolete vehicles. Bots can reach the enemy in 55% of the time vehicles can,...
Dox are OP versus vehicles. They have nearly twice the speed and are actually metal efficient once in range (thought the tank alpha strike and range...
Leveler beats slammer. Slammer is faster by nearly half, is amphibious, can fight underwater, has reasonable turn speed and does not overkill nearly...
Agreed. A salted bomb or other area denial tool would also be nice.
The Holkins larger AOE gives it an advantage over the pelter even per cost.
The Zeus is the airship The ares is the artillery platform The atlas in the shockwave robot
Zeus: yes, Ares: no atlas: in some circumstances
Wasn't the damage field either removed or really reduced recently? I could be wrong but I thought I saw a video where that was discussed.
Agreed. It is designed to bombard bases. It does that well. It has a role. No need to make it worthless at that role, it's not like it's taking...
Hover is an advantage, but it only matters on a few maps and on those kaiju are as good or better since they out range everything round that's not...
Um....yes....its in the quote. That's sort of the point. Ares in not too good. It loses to holkins in terms of siege damage, it also loses to t1...
And bumblebees can kill the ares with zero losses and are among the most mobile thing in the map. Boom bots are nearly as mobile and can also wipe...
Umm, the problem is that we are trying to make useful a unit that's prinary function is to fire by some distance an amphibious unit. That is not...
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