I think it needs more damage (750 or so, so it can 2-shot levelers and infernos) and radar stealth (just like the kraken) to make it good. I dunno...
The problem with making an armored transport is that air HP pools in PA are a ******* mess. If you don't make the HP pool ridiculously huge, t1...
Phoenixes are very good at killing t1 fighters, however, t1 fighters are still a ******* awesome t1 unit. In theory they should outclass them, but...
I just instantly mute voice chat 99'9% of the time in all the games I play. It's bad, it's annoying, it breaks the immersion, the audio levels are...
Kestrels have 300 HP (takes 2 flak shots to kill) and fly quite spread out, they're not that vulnerable vs flak in my experience. SXX are easier to...
Short answer, Hornet will still be useless. Long answer, Hornet will still be useless. Have a nice day. More seriously, I loved the concept of the...
Torpedo launchers (specially put on land), any unit that can shoot land to water, bombers... But yeah, they're the superiority fighters of the sea :P
So it's been a long while since I wanted to bind commands like turn on/off to one of my side mouse buttons, but the game won't detect it. Is there...
With the addition of hover units and the ability to put torpedo launchers on land water maps seem like the better way to play this game. Torpedo...
I think the problem with that kind of weapon is not the fact that it shoots at another planets (I'd love to have a planet-to-planet or an...
I find kinda stupid that the enemy has an easier time getting to your natural expansion point than you. Heck, I even sometimes expand into my...
If the Gil-Es used to be able to shoot through walls and **** and that got nerfed... why not buff their damage to make up for the lack of...
You can't compare units that way, it makes your points invalid. 1-The benefits of a longer range are exponential, not linear. A well defended or a...
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