I feel like it'd be easier to just cut out the hard part entirely -- controlling the units. The players need a lot of information from the GUI, and...
I think I'll give it a couple days to see how many people are interested, then do a raffle of some sort. I think I have 3 or 4 keys left over,...
I have some AOTS keys leftover from buying graphics cards in bulk if you need any (EDIT: the keys, not the graphics cards. You're not that lucky I'm...
The built-in mod manager sorts available mods by the most recently updated by default, but it'd be nice to be able to sort them by their initial...
Yeah, I went into directedit after that game and boosted its radius to 500, as well as reduced the height range (catapults were OP because turrets...
Recently, I made a map that was set up to do a couple things. The overall purpose was to see what the game would be like if the players started in...
I was going to type up a large rant on corruption and acidity in communities, but it started becoming too large and would be too rough around the...
New commanders doesn't mean as much as you might think it does. First off, they must all play the same. If they're going to be user-created, they...
I write many, large, horribly overloaded guides for many different games. Sprawling guides like these are truly quite valuable, not because they...
Should be relatively simple then. Placing and manipulating CSGs from a text file must be a nightmare, but just changing their pathable flags after...
Well, I haven't been running without mods, but I cut out the map packs as well as all of the mods I listed and it's loading maps correctly now. I'll...
Can you explain how you made this? From what I've seen so far, CSG assets act as walls for ground units, not floors. Maybe I'm missing something.
I had a feeling that would be a bit of a "turn it off and on again" solution, but it actually worked. It loaded up perfectly fine. I still don't...
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