There is an implementation with the atmosphere just being added in post, based on rayleigh and mie scattering. Goes by parameterizing height above...
Or just a very simple rendering where you only see the strategic icons and planet (but are still able to select and order items)
Dont get me wrong, i only worked with OpenGL so far and am very glad that there is support for Linux and Macs :) Ah i see. i though that its...
i didnt really follow the start of the project all that much... was that one of the parts they advertised in the kickstarter campaign?
Is there a particular reason you chose OpenGL over DirectX?
Well the multi-thread engine wont I wouldnt overrate this, i mean after all its still mostly the GPU which limits the rendering performance. Sure...
Yeah, they probably store light attributes like color in the second matrix. still the difference wouldnt be that great and i was just wondering if i...
Is the assumption correct that the tradeof is much smaller when it comes to e.g. a box because storing 8 vertices with each 3 coordinates needs 24...
The fact with weighted luminance makes perfect sense :) Have you measured the performance differences between a "naive" mipmap downsampling and a...
Oh wow, im amazed at how similar this is to something i would use as a rendering system :D You guys dont need a student fresh from the university to...
Okay, so you have the GBuffer of the whole scene and for each light you drew a frustrum, sphere etc and in the shader you then used the Gbuffer to...
So did you draw each light in one deferred render call as in drawing x quads and applied the shader to each individual light?
Re: Planetary Annihilation Engine Architecture Update - Terr Hey, thank you for the blog post, its an fantastic read, especially if you have a...
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