Re: Logistics (ammo, fuel, electricity, building materials, Why is so many people stating as an unavoidable truth that if the game has logistics it...
I initially voted "Yes", because I interpreted it as "Metal Extractors". As in, up to not long ago, mexes could be built anywhere. Then I realised...
In SpringRTS, playing the "mods" XTA or BA, the variety comes from: In plains (earlier game), some people rush for really fast and fragile scout...
Less charming than starting with a commander, but: viewtopic.php?f=61&t=49386
The commander (comm) needs to be a powerful unit both to be cool and to survive any puny snipe attempt - the comm should be killable only by a decent...
Ho, they are - they definitely are .. until you get bored when they are too unbreakeable and you spend an extra 20~60 minutes of game time trying to...
Those things are interesting but they also concern me. Usually, rain from above (long range balistics or air strikes) is the only thing that we can...
I don't understand why you state that ammo won't fix any of the (potencial) problems. Care to elaborate on the why you think that? Do you know any...
Unless you assist the single factory you have with a big bunch of cheap builders - the cheap builders are adding more build power into a tech that is...
In most games, people lose ~50% of games and win ~50%. What I've seen in Spring ever since its inception was a huge tendency to play in teams....
As you said, the game is still alpha so the "unbalance"s of the game can't be judged yet - only the directions it is going. Build power isn't "like"...
Actually, maybe it would be interesting to remove airplanes as directly controllable units and have airfields and aircraft carriers as the units...
Make airplanes have limited ammo and need to re-supply after spending the ammo. That way, bombers will only be able to make one run, like they...
Those Shift-click and Ctrl-click on the unit productions are extremely handy. But you can't make a factory build a repeateable set of 4 tanks, 1 AA,...
Separate names with a comma.