I would like to see a realistic resource transfer system. Like, resource consuming units can only operate within range of transmitter, or by...
Sorian? Great AI? Ha. Ha. Ha. I still remember his Cybran Air where it first and foremost builds 2 transports and then sits them there. :lol:
My dear, dear man; i sincerelly appreciate your suggestion that Real Time Strategy should not be about strategy and war, but fun and...
What i mean? 1700 vs 1400: he flies his gunships ahead of his interceptors. He doesnt retreat them when enemy interceptors arrive. He loses all...
*edited by Uber* About the reclaim, good point. Reclaim and repair would own only reclaim though.
And why they are short-lived is discussed here http://forums.uberent.com/forums/viewtopic.php?f=61&t=46037&start=0, because of no unit ai script and...
Very well, an in-depth explanation of my propositions, with examples. Having all units be able to attack all targets albeit with differing...
Your point is m00t, because no one forbids a player from overriding unit ai and micro them himself. Thing is, no one ever microes in SupCom, i...
Reasons? More sanity, less gamey. In my opinion complex games should strive to max their realism (although not so many share it). I perceive you...
- ACU and engies should be able to build basic units, why not? - You can choose ACU deployment location - No Mex nodes - Anti-air units can attack...
From how i see it, the resource system in Supcom is quite unrealistic; the stuff that engies beam into stuff, i presume, is nanodust, made of...
Well i wouldnt be playing this game then, for same reasons i do not play Starcraft: i am quite clumsy. And i do not quite get what you mean by...
A good examples of unit behavior i saw in Warlords Battlecry 3 and Distant Worlds, having units to be spawned with pre-set behaviour like guard,...
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