LOL, that's mostly exactly the same I wrote in the earlier post before reading this. To somehow redeem the optimistic atmosphere, I must mention,...
Not even to mention that possible strategic moves are predestined to be few and for like 99% decided before the game, as whoever performs his BO...
Wow, so many answers, so fast :) I suspect, that with proper mods PA is going to be the greatest RTS ever, I just check it from time to time not to...
lolwut? I see no means of making such a conclusion without some world-class telepathy involved. I just pointed out, that obviously Godde was...
Hi players! Some might remember me as an arrogant angry old SupCom top 100 player. I also played FAF for like 4 months, until they introduced that...
As absolutely obvious from my examples, I'm comparing Ms in your terms, not "t"s, and never stated, I'm comparing the exponent argument. As only this...
The rule you mention is called linear for this very reason. Your example is y=kx and y=0,9kx.
A good joke for the fool's day. 10*10 = 100, 9*9 = 81. Exponential growth was actually both huge problem and feature in SupCom too (SCU RAS spam,...
Partially because of this ^^ I gave PA a try and quickly understood, that most games are planar for a reason. As for me, PA is going to be a great...
It does not exactly needs to be more durable, any other measure, like cloaking, if present and playable, might take the place of shields too. This is...
I will also menion the key point. This is because commander upgrades must be balanced along with other game "tech" to be actually in game. Initially...
Sadly, I must admit, that the community not always seem to focus on the subject of discussion and tend to focus on sort of "you said, I said" things...
Delivered for you from post #4. And, condidering games with alive humans it's going to be more about not how good you are, but in what you compete....
No, obviously that's not what I'm taking about. There is a consideration between balancing tactical and economic play. The balance between tactical...
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