I miss "Ant". Mostly because I could say things like: "My god! Look at all the ants!" "How did these ants get in my base!" "That planet is covered...
I am not understanding why people always run into this issue, I only ran into it once and figured a way around it. Generally people tend to set water...
The map generation is so "evenly random" that it practically is a symmetrical map. The maps generally all feel the same anyways just to how perfectly...
looking good
on that massive 11 hour stream they did on gamma release, they mentioned they have not yet added varying effects of astroids based on size. I agree...
Multi spawns will help them figure out what kind of balance and features are needed to make this work better. They didnt invent seatbelts until...
it works exactly as you described, have you tried yet? you can also anchor the camera. i always forget the keys off the top of my head. But the...
I like this alot, would remedy the issue people have with turrets but would take a lot more time to take a tower out than the later game units.
If I had the time to get a few colleagues in on helping me make a mod. It would be to get a naval-like orbital gameplay with large battleships etc....
Awhile back I had considered gas giants more of a galactic war mechanic. For campaign purposes, the systems with gas giants awarded bonus "victory...
And even then, what about when a gas giant is not made present in the system? This resource mechanic feels like its not going to work for the better....
I think its probably re-using the standard system, some spacing will be needed and also be more aesthetically pleasing. At the moment it looks like...
I think part of the bad pathing also comes from the current iteration of formations. They are packing too closely, while units such as tanks and bots...
A poorly cracked copy of MW3 on a dell was the cornerstone of my gaming interest in grade 6.
that would be alot of fun for sure.
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