When I develop mods, I make create a symbolic link (on Windows using Link Shell Extension) from the mods directory to my source code directly, so...
Build Power 1.3.0 has now new icons and takes less space.
Those are just photoshopped pictures to get an idea of what it should look like. I'll create the real icons and update the code later when I have...
Do you mean like this? [IMG] That makes it unclear what those icons mean (it can be confused with the metal cost of those units), so how about using...
That's why I'm looking at 40" 4k, because it doesn't require scaling. The PPI is about the same as in 27" 1440p. P.S. The panel may be the same as...
I voted at first no, but depending on how it's done, it could also be yes. I have bad experiences of games where the voice chat is built into the...
How well does PA's UI scale up? I recently ordered a 40" 4K monitor. :D
It seems that not all scenes are covered. I had to manually add this framework to the live_game_selection scene. Is this a feature or a bug? Would...
I'm back. :D Build Power 1.2.0 now works on PA v.79600. I also updated it to use the Blueprint Info Framework, which should make it more reliable.
PA Mentor 0.4.3 has now been released. It now runs on the latest PA version (v.79600).
Downgrading to previous NVIDIA drivers also helped.
No, don't do it! We want you to merge your changes to the trunk.
How about clearing the canvas automatically when the camera is moved? Anyways the markers will be out of place, such as in the beginning of this...
Until we have information about the locations of the units and what they see, it might be possible to detect what part of the globe the player is...
It's always comforting to know that I'm not alone. :)
Separate names with a comma.