Every algorithm has problems when inertia is simulated for units (in their motion model) but not taken into account during path generation. Games...
You would obviously need to assign more than one intermediate goal. You are also making some assumptions in your example, namely that 1: you can...
Because most people still don't get that constantly "painting" cost ingame to achieve a certain micro-behavior would be (a lot) more effort than good...
double-post
You don't really understand how pathfinders work. 1: A pathfinder does not *know* if a path (a potential route for units which your *eyes* can...
Any pathfinding system relying on hierarchical subdivision will *always* (you can prove this mathematically) introduce local suboptimality of some...
http://theoatmeal.com/comics/senior_year ((mostly) for US peeps)
What if an agent is amphibious and needs two layers? ;) (I know, "sample"...) wrt. clipping: imo soft collision constraints are a necessary evil,...
That's not "AI" so much as it is (a lack of group-based) pathfinding.
PA has been stated (many times) to use a client-server model. On a side note, peer2peer (in the sense SC worked) does not automatically have to be...
I dev the Spring engine. Backing PA WHICH IS GOING TO STEAL ALL (5) OF OUR PLAYERS AWAY probably wasn't the smartest move I ever made.
AFAIK Uber is already committed to a sandbox security model for mod code, so raw dynamic loading of compiled binary blob AI libraries like Spring...
yes, but there are six quadtrees in a quadcube (pretty much the standard way to do DLOD'ed spherical geometry)
O_O Interesting, I always just assumed (from the path_ debug console command names) that was done to grant the pathfinder a background calculation...
:rolleyes: The mathematics of general relativity are also "open source", should that be implemented to get all the mechanics truly correct then?...
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