api.select.idleFabber(); api.unit.build( '/pa/units/land/bot_factory/bot_factory.json', 1, false ); i think it fails because of no target...
well at least i understood why the AI is behaving so badly when u have planes around: base_threatened is true and he stops expansion ;)
was trying to translate that to the bot_factory - yet it seems to me this info is actually only for the gui to show correct until the next...
yeah hotbuild catched my eye too
been spending hours to get a hook on how to initiate build queues...
is there allready a mod that modifies behaviour or gives units task queues ? for learning
think big: imhaing 3 bases 1 attack going 1 1 spy going 1 expansion going - now u want me to count through those 100 or 1k planes if there are...
i say it again: 1st try to convince the devs to have the protection radius also being the secure radius - meaning no dmg within - yea i have tested...
1: only repairs (important) 2: dont want build airplanes and spam the planet with infinity buld because im setting up another base or have an attack
remember the aircraft repair pad from TA ? lets have that but vice versa - repair drones seeking units/buildings
oh i forgot - addin: aircraft carrier ;)
Separate names with a comma.